Explore important mathematical concepts through hands-on coding. 
 
 Purchase includes free PDF and ePub versions from Manning Publications.
Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you'll master the key Python libraries used to turn them into real-world software applications.
 
 Summary
 To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting-and lucrative!-careers in some of today's hottest programming fields.
 
 About the technology
 Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code!
 
 What's inside
 
     Vector geometry for computer graphics
     Matrices and linear transformations
     Core concepts from calculus
     Simulation and optimization
     Image and audio processing
     Machine learning algorithms for regression and classification
 
 About the reader
 For programmers with basic skills in algebra.
 
 About the author
 Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land.
 
 Table of Contents
 
 1 Learning math with code
 
 PART I - VECTORS AND GRAPHICS
 
 2 Drawing with 2D vectors
 
 3 Ascending to the 3D world
 
 4 Transforming vectors and graphics
 
 5 Computing transformations with matrices
 
 6 Generalizing to higher dimensions
 
 7 Solving systems of linear equations
 
 PART 2 - CALCULUS AND PHYSICAL SIMULATION
 
 8 Understanding rates of change
 
 9 Simulating moving objects
 
 10 Working with symbolic expressions
 
 11 Simulating force fields
 
 12 Optimizing a physical system
 
 13 Analyzing sound waves with a Fourier series
 
 PART 3 - MACHINE LEARNING APPLICATIONS
 
 14 Fitting functions to data
 
 15 Classifying data with logistic regression
 
 16 Training neural networks